Showing posts with label Updates. Show all posts
Showing posts with label Updates. Show all posts

Clash Royale May Update: 6 Details for Players

Since the global release date in March the hit new game Clash Royale has received a few small updates to fix bugs, improve gameplay and balance things out, but a bigger one arrived on May 3rd. The biggest Clash Royale update in history is here, and here we’ll explain everything gamers need to know. From six new troops, double the rewards, to earning gold for every battle won and more.
Over the past few months Clash Royale has become one of the most popular games for Android and iOS. Taking many of the troops everyone loved in Clash of Clans, and adding them to an all-new real time action strategy game, and it’s about to get even better. In recent weeks Supercell has been teasing many major changes, but now we have key details for players.

The link above goes into fine detail about all of the small changes coming in the Clash Royale update. From double the rewards in Crown Chests, tons of game-balancing tweaks, card nerfs to make certain things less or more powerful, and much more. However, this weekend Supercell revealed some other extremely exciting details that should make this game better than ever and less frustrating. Read on for all the details.

We already knew that the May Clash Royale update was going to be a big deal, but no one expected it to be nearly as big as we now know it is. We knew donations were getting tripled, crown chests will have double the gold and rewards, and Epic cards are going to be a lot cheaper, and cheaper to upgrade, but that’s only the beginning.
This update is aimed at making gameplay fair by getting rid of cheaters, adding live spectating to friendly battles, but it will also deliver slower deployment of the Mortar, shorter lifespan for the Bomb Tower or Canon, weaker Elixir pumps, and other changes to even out the game. Meaning it won’t be so darn frustrating when you lose 5-8 battles in a row, because that shouldn’t happen as often after all these huge changes.
While the information above is extremely important to overall balance to the game, make it fun or more fair, and other things, it’s the information below that was just unveiled in the Clash Royale update that should have everyone excited. Below are six (or more) things every player needs to know about this game-changing update.

Spectate & Replays

Supercell has added a few additional aspects to Clash Royale in the May update to help clans watch friendly battles, players learn from watching others, and to improve tournaments. Friendly battles will now have a live-spectating option so we can watch our clan-mates battle in real-time, and even throw confetti on the side of the map for who you’d like to win. Or, to distract the other players.


Live spectating should help us watch how good players use elixir and deploy troops, their mindset, and just be better overall.
TV Royale will also show replays from any arena, rather than only the top. Watching the best players in the world fight with cards we don’t own doesn’t do us any good. So after the update we’ll be able to catch replays from any arena. This is a welcomed change.

More Rewards and Gold for Every Battle

We knew Supercell was working hard to increase the speed in which players could upgrade, earn cards or gold, and enjoy the game. Right now it’s extremely slow and starting to lose some of its allure. However, after the May Clash Royale update everyone will have more opportunity, and more gold for upgrades. We knew about some of these, but here’s the full list of gold and reward changes.
  • Gold: Receive Gold for each win, even when your chest slots are full
  • Crown Chest: Contains twice as much!
  • Super Magical Chest: Chance to drop doubled!
  • Giant and Magical Chests: Chance to drop increased!
  • Donations/Requests: Increases as you reach higher Arenas
  • Card Shop: Legendary Cards can appear once you’ve reached the Legendary Arena
Players will receive gold for each battle won, even when chest slots are full. This gives us more incentive to play, as gold is extremely important for upgrades. I have about 23 upgrades I can do right now, but absolutely no gold to upgrade them. This should help that problem across the board for all Clash Royale gamers. The higher the arena, the more gold you’ll win for each battle. Up to 20 gold per game.

Crown Chests have double the rewards (once you get 10 towers in battles) and the Super Magical Chest will appear twice as often. Yes please, that’s where I got my Three Musketeers card. This is all very good news for those like myself getting stagnant in Clash Royale. There is bad news though. Regular chests now have less gold and less cards, but the developer claims the gold reward for each battle will still be more than enough to make a big impact on gameplay. We hope that’s true.

Six New Troops (Cards)

Perhaps the biggest news of all, is the May Clash Royale update is delivering six new cards for us to enjoy. Three were unveiled yesterday, and late last night the other three were shown off, and they’re amazing.


  • Fire Spirits: These three Fire Spirits are on a kamikaze mission to give you a warm hug. It’d be adorable if they weren’t on fire.
  • Furnace: The Furnace spawns two Fire Spirits at a time. It also makes great brick-oven pancakes.
  • Guards: Three ruthless bone brothers with shields. Knock off their shields and all that’s left are three ruthless bone brothers.
The Fire Spirits appear to be a small, cheap (like 2-3 Elixir) card similar to the skeletons or minions that will do heavy damage to attackers. Perfect for defense or distracting an incoming Prince or Giant. Then the Furnace delivers two Fire Spirits at a time, which is one less than the other card, for those who enjoy using spawner decks.
Our third new troop are called “Guards” and are aimed specifically at defense to take on the popular new trend of using double Prince cards. It is three little bone-brothers similar to skeletons wielding shields to stop the galloping Prince or Archer arrows. The first damage takes down the shields, then we still have to take down all three little guards to proceed.

Three Legendary Cards

Three additional cards were hiding in the teaser above, and they’re all legendary cards. The Miner looks to be my favorite, which can be deployed on the enemy side of the river, but Sparky is the hardest new troop to deal with, as shown in the video above.


New Legendary Cards: Lava Hound, Miner, Sparky
The Lava Hound works just like in Clash of Clans, and is like a Golem for the air. When it dies 4-5 more spawn that are smaller. Sparky is like a Tank with a Tesla tower on the front, which shoots waves of electrocution to buildings and deals heavy heavy damage.
Supercell has stated time and time again they’re more interested in offense, to keep the game exciting, rather than nothing but defense. That’s exactly what these new cards are doing. Shaking things up and adding some serious new ways to enjoy the game. Try them today, or check out the revamped store with cheaper upgrades and more cards to buy.

Other Changes

Of course there is a lot more to the Clash Royale May update than what we’ve detailed here. The link at the top of the game goes over all the small changes, and there are a lot of them.
It’s also worth mentioning that the game will have a lot of visual changes after this update as well. Small little graphical improvements for refinement and polish. The freeze spell has little pieces of ice and snow on the ground, balloons look different and more. Here’s a list of what’s new that I’ve noticed so far, but surely I’m missing a few.
  • Freeze Spell Has New Look
  • Rage Spell Has New Look
  • Zap Has New Look
  • Balloon Has New Look
  • Golem Has New Look
  • New Clan Emblems And Flags
  • You Can Throw Confetti In Friendly Battles
  • The Card Shop Has A New Look
  • You Can Buy 3 Legendaries Costing 40k, 80k And 120k
  • You Can Buy All 56 Cards At Once With One Button
That’s it for now. The update is live on each app store and ready for download. Get ready to adjust strategy to work with six new troops, earn extra gold for upgrades and much more.

Clash Royale Strategy: 5 Tips to Win Battles

Supercell’s popular game Clash Royale has been available for a few months, and received lots of game-changing updates. With millions of people playing the hit title, beginners are looking for an edge. This guide will go over some early Clash Royale strategies and tips to help you win more battles.
Clash Royale is a spin-off of one of the most successful games of all times. Taking the Clash of Clans universe and injecting it into a very fast paced and competitive online card collecting real-time strategy game. It’s an instant success, and we’re here to help you win.

Clash Royale deep down is a strategy game. It’s all about outmaneuvering and outsmarting the opponent. Even those with overpowered troops or better cards can often underestimate lower players and lose to a well designed attack. I’ve been playing since it was released, and here are some helpful tips that have helped me win more battles.


The beginners link above is extremely helpful for those just starting, who don’t know what to upgrade, how to fight, or what works. Once you’ve played for a few days and understand the game and are looking for that extra edge to win more battles, you’ll need to do a few things we’ve outlined below.
Unlike Clash of Clans where players build a base or village and hope you don’t take it down, in Clash Royale the battle is in real-time, and they fight back. Countering each move with powerful troops, wizards, archers, barbarians, or tank troops like a Giant to walk past everything and take down your towers. It’s crucial to know what you’re doing, have a well-balanced deck, and be prepared to take some damage in order to deploy a good defensive attack. Yes, a pile of troops that will defend, then go on offense and take down the enemy. Lets get started.

Manage Your Battle Deck

The most important thing in Royale is setting up your battle deck. There are three different decks you can assemble and have on-hand, ready to fight with. Each troop has a number of Elixir cost. Don’t have too many Epic or rare troops, or high numbers, as they cost more elixir, and you’ll be stuck waiting while the enemy takes you down. Without a good variety and a well managed deck, players will quickly get outmatched and overrun.

Mix your troops for Defense and Offense


Mix up your deck with both high and low Elixir troops, as well as both ground and air. Giving you a wide array of options, at different times. Mixing it up with a good variety gives you the best chance to win. Below we share a few proven decks to push to Arena 6.


If the enemy has ground troops, drop a Dragon or Minion Hoard in and kill them, then go take down a Tower. It’s all about timing, and strategy. In order to win any battle players will need to well managed deck with a lot of variety. If you have too many small troops, you’ll get wiped out. Too many big troops or high in elixir cost, you won’t have enough to fight back. Managing your deck is crucial, and here’s more details to build the perfect Clash Royale deck. Playing smart and to the Elixir advantage is also an idea to keep in mind. I use low-cost 1 Elixir skeletons often, to take down an expensive Hog. Instant advantage.

Average Elixir Cost

The photo above has a very important number at the bottom, which is your “average elixir cost” with any particular battle deck. A good deck should be between 3.8-4.4. That deck is under-powered, and will likely lose to good players. Anything higher or lower doesn’t have enough power, or is too slow and overpowered to compete with a balanced attacker. Your either getting beat by splash damage and arrows, or are waiting too long to deploy all those 4,5,6 Elixir cost troops. It’s all about managing Elixir, spending it wisely, and using your deck detailed above to perfection. You don’t want to wait 10 seconds to drop two cards, right? Mix it up, and have a good variety.

Don’t Attack First

The first thing everyone needs to know is when a battle starts, is don’t rush. Wait for the Elixir bar to fill up, see what card is coming next then decide which troops to use, and fight. While some may want to rush and immediately attack the opponent, waiting to see what they deploy, then countering with better cards, is your best bet. Occasionally I can catch the enemy off guard and rush in early, but typically they’ll play defense and wipe out any first wave. As a result, I’d recommend waiting, going on defense, and taking down their troops and then attacking.
Not to mention waiting will let you know which side they’ll attack from, which allows you to drop a Barbarian Hut or structure to help defend. Which brings us to our next point.

Go on the Defense

It’s worth waiting, even if you’re getting attacked and taking heavy damage. Rather than waste two archers to slow the opponent down, wait for something better. Don’t be afraid to take a little damage, if that means being able to counter with an extremely strong attack. Even if you lose a tower, taking down the main middle “King Tower” means you instantly win. Waiting long enough to push back hard, could be exactly what you need to win, instead of lose or get a draw. No one likes to tie.


Above, watching to see what happens rather than instantly dropping a troop would be the best bet. Go on defense, take out the Witch, and then launch that big Giant to go in for the second Tower, and get the victory.
I’ve been using Giants, skeletons (for a distraction as the Giant deals damage) and splash damage troops like the Baby Dragon or Valkyrie Girl. The Dragon and Valk do splash damage, and hurt multiple troops and buildings with each hit. This is crucial. Valkries take on incoming Giants, while my other troops head for the enemy Towers.

Watch Where You Deploy Troops or Buildings

Another very crucial tip for players looking for a little help when it comes to winning battles, is to watch where you deploy troops. Be strategic. This is a strategy game, so play like its Chess. Think about what you do, your next move, how long it will take for Elixir to regenerate, and more. Drop air troops against their ground units, think about what you do, don’t just use what’s available first. Drop defense troops in the middle in front of the King Tower to distract incoming enemies away from the other towers.
Drop troops behind Towers, so by the time they get to the middle and are “engaged” your Elixir has already regenerated enough to have another card ready to play. Watching high level players, they all do this. Don’t just drop troops on the edge closest to the enemy every time, you’ll eventually get behind, and lose.


While we’re on the topic, don’t drop troops right in front of the enemy. They’ll get the first shot off, and inflict more damage first. Deploy units off to the side so the enemy has to turn. This gives you an edge, while also turning the opponent away from your Towers, which of course, is what we’re all trying to protect. Often times I’ll drop Minions in the middle and as they fly around the sides troops will chase them and slowly die, preventing my towers from taking damage. There are a lot of ways to approach things, so try them all.
In the end those who want to win battles in Clash Royale need to be balanced. From having a balanced deck, to being balanced and poised during battle. It’s a very fast-paced game, but being able to wait just long enough to deploy a powerful and well managed army will lead you to victory.

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